
Chernobylite Is on Next-Gen Consoles and Enhanced on PC!
Chernobylite has launched on PlayStation 5 and Xbox Series X|S. Stalkers on PlayStation 4 and Xbox One can upgrade to…
Chernobylite has launched on PlayStation 5 and Xbox Series X|S. Stalkers on PlayStation 4 and Xbox One can upgrade to…
In the last post, you learned how the sounds of the surrounding reality are made. Recording an echo inside a container or an unfinished cooling tower and the noise of the wind is not an easy task, but it turns out to be extremely important. Since the whole world is made of sounds, and it's impossible not to hear anything. This rule also applies to games.
During our last trip to Chernobyl, we had the opportunity not only to collect videos and photos from the inside of the unfinished cooling tower and its immediate vicinity, but also to record sounds in these places. Someone might ask "but why do you need to record the sound of a blowing wind". Well, believe us, there is a method in this madness, as our sound engineer Adam Dyrszka will prove to you today.
The day has finally come! After many months of hard, intensive work; after many trials and errors, we can finally reveal it: we’ve released a new, free DLC! Prepare some space on your hard drives, because there's a lot of new content waiting for you.
We’re leaving the Cafe "Pripyat" and heading west along Kurchatova Street. On the way, we’re walking past an estate of residential buildings and the "Prometheus" cinema. A bit further we’ll go to a place well known to all Chernobylite players. Welcome to Pripyat Central.
We’re launching a Chernobylite Digital Charity Pack DLC. The total net income of The Farm 51 and All in! Games from this Digital Charity Pack will be donated to Ukrainian humanitarian aid projects to directly support victims of the war in Ukraine.
We noticed that you liked our material about the Duga radar - not only the information about the facility itself turned out to be interesting, but also our photos from the trip there. We thought "why not go one step further?" We want to show you not only the places we visited during our trips to Chernobyl, but also how we managed to recreate them in the game itself. Cafe Pripyat goes first.
The life of a developer is fun. At least when everything works. Game development is a long, complicated process, and full of pitfalls. Glitches, bugs, and unexpected errors popping up at the production stage are the bread and butter of every developer. And yes, they are annoying and need to be fixed as soon as possible. On the other hand, they can sometimes put a smile on your face.