Our team is small but experienced, and brave enough to take on such a challenging project as Chernobylite. We’ve finished many projects so far—Get Even, Chernobyl VR Project, Painkiller Hell & Damnation, NecroVision, and many other games which led us to the technology and ideas that helped us deliver one of the most disturbing post-apocalyptic RPGs ever made.
As you can see, not all of us are stalkers or ghosts of Pripyat. In general, we’re a group of talented people with plenty of skills and tons of passion for making video games.
We traveled to the Chernobyl Exclusion Zone often to gather materials and references, taking thousands of pictures and scanning the area with drones. All of this was done in order to provide the most accurate version of the Zone ever, no matter the weather conditions! We’ve spent over 100 days in the Exclusion Zone so far.
There was lots of dust, no electricity, and we would work long hours to make sure we collected as much data as possible. Of course, our guide made sure we remained safe the whole time.
The Chernobyl Exclusion Zone, filled with a vast number of abandoned buildings, offers fascinating stories at every turn. We paid special attention to even the smallest details to really set the mood of the place in our game.
Here’s a short series of videos in which we’ll show you how we worked in the Chernobyl Exclusion Zone to capture all the data required to make the most realistic recreation of this beautiful and scary world. If you want to see more, don’t forget to subscribe to our YouTube, Facebook, and Instagram channels.