The Free Red Trees Content Update Is Now Available
Stalkers! The latest free content update, Red Trees, has launched for PC on Steam, GOG.com, and Epic Games Store. It’s…
Stalkers! The latest free content update, Red Trees, has launched for PC on Steam, GOG.com, and Epic Games Store. It’s…
For some, it may come as a shock to what we’re going to write now, but it is 100% true: Chernobylite is not a game about weapons. It is primarily a story about people who find themselves in a very strange situation; the story of an obsessed man who wants to achieve his goal very much and has tools that will allow him to do it.
Chernobylite is a story about a search for lost love, a fight against unknown outliers out of this world and a mysterious organization that wants to use the knowledge gained in Chernobyl for its own interests. However, it is not enough just to move forward blindly firing your gun - everything needs to be carefully planned, and this can take days or even weeks. Thus, a seemingly simple (?) task becomes an attempt to survive in a completely unknown environment.
The world in Chernobylite is not only a cluster of polygons and textures merged together by lines of code. It is also the experience of visiting buildings dominated by vegetation, crumbling walls, and a unique atmosphere that is difficult to imitate. And these cannot be recreated while sitting simply at a desk.
In the last post we elaborated on how the Chernobylite world was born and what was the origin of the idea of dividing it into several areas. Today we will explain why we put the open world idea aside and what it has to do with technology. We will also share how dividing the map into smaller parts benefits the player.
Frequently we’re getting a lot of questions from you about the world of Chernobylite itself. For example, why did we decide to divide our game into several smaller areas rather than designing a fully open world. To fully understand our decision, you need to go back to the very beginning. In the next reports, we will be presenting the origins of the idea for dividing the Zone and how we translated this idea into something interesting to the players.
The Chernobylite Storm occurs when a player remains at a given level long enough. In an instant, the sky darkens, lightning starts striking the ground, creating flames in these places. The Chernobylite storm is not only an unusual atmospheric phenomenon, but above all a warning - here comes the Black Stalker, in all his glory. He moves from place to place, wielding a powerful weapon that can cause considerable damage. He has one goal: to get rid of the player.
Taking pictures in a game is a very complex process with things like setting the right frame, positioning the camera, lighting, etc. You know, just like in real photography. But doing it in the game gives us the advantage of setting the right mood with the help of the weather.