Weekly Report #124 – World of Chernobylite, part 1
Frequently we’re getting a lot of questions from you about the world of Chernobylite itself. For example, why did we decide to divide our game into several smaller areas rather than designing a fully open world. To fully understand our decision, you need to go back to the very beginning. In the next reports, we will be presenting the origins of the idea for dividing the Zone and how we translated this idea into something interesting to the players.