Weekly Report #200 – End of a long road
You have been with us from the very beginning. You followed all the information about the game, which we passed on to you in the form of reports. Today's 200th report is somewhat symbolic.
You have been with us from the very beginning. You followed all the information about the game, which we passed on to you in the form of reports. Today's 200th report is somewhat symbolic.
The moment has finally arrived! Weeks of anticipation and your hard work have finally brought the harvest! Today, the winners of our art competition will be announced!
We had a lot of fun choosing the best photos from our outdoor photo shoots. Although we have to admit that it was not an easy job.
A few months ago, we showed you what a photo shoot of Joanna, (you know her as Tatyana), looks like at the company's headquarters. You enjoyed all the behind-the-scenes photos and gifs very much. Hence, in this report and the subsequent one we will show you another batch of footage. This time they come from the outdoor photo shoots.
We hereby launch a new contest for the entire community of Chernobylite fans!Your task will be to create an image of your character that could appear in the game or a scenery from the game, similar to the ones we presented to you in earlier reports.
We're going to tell ourselves just about the artificial intelligence in Chernobylite. How it was created, how it works and what mistakes should not be made when creating an NPC "reason". We try to answer those questions below.
When talking about character animations, we usually think of images from Disney or Pixar movies, where computer-generated puppets are set in motion. In Chernobylite we also used computers to create character animations, but before that we used motion capture to help with the process.
Scanning solid objects is easy, since they tend not to move. Just place a doll in one place and it will sit there motionless as long as we want to (unless we change its position ourselves). The human model is not as stable - one sudden movement (even a very small one) of their hand ruins hours of work.